Log in with to leave a comment.

Viewing most recent comments 1 to 40 of 71 · Next page · Last page

Did Gameplay On Dis Game 

I love your games :D

I liked this one! The transitions when your surroundings were flawless (as I said several times in the video)

Good game I rate this is as 5/5 stars (outstanding)

This is a list of thoughts of your game:

The Good Side:

  • I like the surprise spooks like the door smash, light pop out, the guy who shoots you unexpected and etc.
  • The story is well done
  • The radio and tape cassette dialog was very good
  • The textures very good but I think you should add a little bit more pixels into the textures
  • The pixel layout was very good almost like PS1 graphics
  • I like how stuff changes behind you to go further

The Bad Side:

  • I think the part where you have to make the right tones to unlock the door should be remove because that was pretty stressful to get it perfect.
  • I don't think theirs that much surprise spooks after mid-game
  • When transforming into the ship the framerate start dropping at like 10 fps for like 15 seconds or that could just be me

I would recommend for very good horror games

Very well done, good story I had fun playing it !!! 5/5


my gameplay on it

My Gameplay On It

Was not around on itch in 2018, stumbled upon this one, downloaded instantly, and want more lol great game!

No Commentary Playthrough

One of the very best indies I remember to have played. Great, great work.

Its cool

loved this game 

I leave my full gameplay of the game. Highly recommended. He's managed to get me into the game and give me some really good scares.

An interesting game. Had a lot of fun playing it.

That was a great game! Great job devs!

Great game!!
(1 edit)

What an awesome, crazy experience. I loved it. Everything was put together great from pacing, jump scares, puzzles, map layout and story. Bravo man. Excellent job. 

This was such a cool cool game! I cannot wait to play your other ones. I am hoping to go back and see about the other endings. It was very fun and very scary. The atmosphere was perfect. The story was different!! :)

Hey thanks for playing!! Really enjoyed watching your play though. 

What a ride!  This was a masterclass in suspense, with a tense atmosphere all around.  It's rare that a game can both make me jump AND give me literal chills, but First Winter managed to do just that.  Thanks for making this!

Thanks so much for the kind words!

This game is really great! I actually bought it on Steam a few months back and I noticed it's no longer available for purchase. Any particular reason why? Just curious.

I got to say that it was one of the best indie horror experiences I've ever had! Pure genius! Thank you for the game! Here's my little playthrough (Polish language) Cheers! 

Thanks for playing! I enjoyed your video. All I understood was "Jesus fucking christ" but I get the gist :) Next game will have Polish translations too!

Haha, yeah there was a lot of that :D Thank you for watching! Can't wait for the next project :)

I absolutely loved it!

here's the gameplay ;)

I'm am so happy that I stumble into this game, this is such a good short game with an engaging short story that is a "What if" in our real life history. I just realise there were two endings, but from what I can see, the ending I got below worked well and is on point.

I know I am bit late to the party but I have heard great things about this game.

I got both endings which was fun to do. I am impressed with this game! Fun and spooky. Got plenty of creeps in my run. Thank you for making this game.

Thanks for making the video! Cheers BerryDeaf! 

I wasn't going to plug this into the Itch comments, but the 3 Scary Games guy below me forced my hand. First Winter deserves it's own video.

Dan, this game was absolutely amazing. I'll be having a go at Pacific very soon, since I saw you mentioned a while ago that it was the prequel. I'll keep an eye out for more of your games!

Thanks Ynsin (and Sam). Enjoyed watching your video and your interpretation of the cassette tapes (which was spot on). 


Holy crap. I was not expecting this.

I was playing this game and got so many times spooked. If your curious then you can check my video.

Thanks Nakarama. I checked out your video, was great fun. I'm glad you enjoyed it, thanks for playing,

Thank you and thank you as well for making it.

I have no words to describe this wonderful game. Thanks for the experience, i really enjoyed playing this. Good job :)


I have no words to describe the happy feeling this message gave me. 

ESP: En general me encantó, quiero volver a jugarlo para ver si puedo conseguir la clave del final, gracias por los sustos xD

ENG: Overall I loved it, I want to play it again to see if I can get the key from the end, thanks for the scares xD

thanks for the video buddy! Glad you liked it. 

This game is very jacobs ladder where it weirdly changes all the time. There is a problem I had with the game because I wanted to go  back and get the second ending but because I accidently clicked start a new game it erased the old game and wanted me to play all the way threw it again which wasn't worth it to me so I ended up just having to watch the second ending on youtube. I think you might want to fix this if possible because I was sad and wanted to do it myself in the game. 

       Also the puzzle at the very end where you rise the water to get the bottle to get the code to get the axe and then you need to lower it again to chop off the arm of a dead person to get to the control room was really cryptic and I after a long while of searching for clues of what to do with the axe ended up having to look it up on youtube as well because I would have never thought that once you use the wheel to raise the water level that you need to turn it again. Maybe it is just me but in most games I have played once you use like the wheel once your not going to need it again. Also there was really no way of figuring this out on your own except stumbliming on it by mistake. 

Over all I really loved the game and the trippiness of it. It was a fun and longer then normal indie horror game so thank you for allowing me the oppurtunity to play your game.

Jacobs ladder is one of my favourite films! Thanks for giving it a shot! 

-Made a Video. (Old Video)

This was very good! I likeeee it

the only thing that scared me the most is the chairs. IT STILL DOES AFTER PLAYING IT 3 TIMES NOW! i always think it's gonna be ghosts but then it's chairs.


Although it engages in some commen tropes, FIRST WINTER uses these to make a truly scary and orginal horror game with and even better story. Play it.  

hi again...deeply enjoying your games one at a time. i caught up with this one and had my breath taken away to the point of exhaustion. so thanks for the scares!

Hi Which game engine did you use? and how is it called the art style that you used, that is like a 3D + Pixel art filter? thx what a good game you did

Would this game be possible to be ported to Mac?

(SPOILERS!) Got two important questions: first, was that russian soldier who had initiated the nuclear launch the captain of the submarine? Secondly, the one who stopped (Avoiding Catastrophe) the initiation using the secret code was one of the russian soldiers or was it an american soldier sent there to prevent the launch?


Hi T-0400TP.

Thanks for purchasing and playing First Winter. It means a lot when people not only play my games but theorise the meaning behind them. I’ll do my best to give my interpretation and the narrative I had in my head when building it. I think it might be the first time I’ve spoken about it actually. 


First up (if you haven’t already) I’d suggest you play my first game Pacific. It shows the green shoots of what First Winter would become. In that game, rather than playing as a particular antagonist you are more like an observer, a spirit if you will. An explorer in a peculiar, dream-like, post-apocalyptic purgatory. Wandering around strange, morphing rooms and corridors which appears more like a museum than a Nuclear Bunker. 

Despite your spirit-like qualities however, you are able to interact and have influence to a certain extent over your surroundings. 

These same mechanics and game personalities persist throughout First Winter where you’ll recognise quite easily many scenes from Pacific. In fact I rebuilt (apart from the 2nd to last scene) the entire game for First Winter. That being said the extent of the Pacific-like personality depends on which world you’re in. 

For example when inside the Apartment scene you are a more literal,  tangible element of game, able to pick up and interact with pretty much everything you can see. Whereas in Pacific you’re more like an unsuspected visitor to that museum of the dead. 

The Submarine scene is a mixture of both, where you are indeed witnessing situations unfold but also have quite an influence over future outcomes (quite literally when it comes to codes). 

The cassette tapes are your main clue when it comes to working out who’s who and who’s responsible for what. 

Cassette Tape 1: Talks about proximity threats and merely backs up what the guy on the radio said. USA is bound to protect itself against an enemy if it’s close enough, even if it’s not doing anything. 

Cassette Tape 2: Talks about the best way to get your foe to do something he doesn’t want to do. It gives an example of a child not wanting to tidy its room. The child is far less likely to tidy its room if you scold and shout. In diplomatic terms you need to guide your enemy to the solution you want them to take and make them think it’s their idea. It’s a way of them saving face and feeling like they’ve won even when they’ve lost. This tape tells the story of the two countries trying to handle the situation of the Nuclear Submarine being too close to the Los Angeles shoreline. The Soviets can’t merely retreat without looking weak. 

Soviet Note found in the Submarine: This note gives us more of the story. Mission Commanders are contacting the captain onboard the Submarine and informing him that he’s over 400 miles off his course and he should get back on course immediately. This implies that this is not a Soviet mission but perhaps the ship is lost, or something more sinister. 

Cassette Tape 3: This recording confirms the suspicions raised by the note. It speaks of mutiny. Somebody or bodies are deliberately not following orders. The Soviets are not directly responsible for this situation but as the recording goes on to explain, it’s important to not let the Americans know of this embarrassing development. Whatever the actions of the insubordinate individual it’s highly important to appear to endorse their actions. If the Soviet navy appears to be compromised it risks damaging not only the reputation of the military but of Communism itself. 

You’re then shot in the face by a guy who’s deliberately concealing their identity. Unlikely the captain or an officer with the clothes they are wearing. This is an intruder or a crew member gone rouge and/or crazy. This explains why you’ve seen so many dead crew throughout the submarine. The Nuclear Submarine (and its weapons) are in the hands of someone else who’s motives we do not know. 

Cassette Tape 4: This is quite self explanatory. It talks about the stalemate and how the two sides can’t agree to back down. It’s the folly of war. USA do not realise that the submarine is out of the control of the Soviets and the Soviets don’t want to tell them. If they did then a solution is more likely to be found. Reputation and suspicion takes preference though. The United States could be responsible for the submarine takeover as far as the Soviets are concerned. 

So then you enter the control room and again see the masked mutineer. Who is he? What are his motives? Who knows. But he intends to launch nuclear weapons at the United States, not to destroy the West but to start a thermo nuclear war and with it the destruction of the entire civilised world. 

Alas; we enter the first nuclear war. 

Take what you want from that. Hope it helps 😉

I cannot thank you enough...

I thought Pacific was creepy, First Winter certainly stepped up the chills my friend. The fact that it kinda shows "you" going through this stuff makes it all the more scary

I recommend this big time

Now, THIS is how you make a good atmospheric horror game. Although it contains flaws and very obviously failed attempts at scaring the player, it still held up and should be considered a good horror game.
What a wonderful setting, by the way. Easily one of the more unique one I've seen in video games.

I just finished it and got the first ending, I'll be working on the second one next. But this game was an interesting one.

I'd definitely say it's better than 98% of the dreck posted nowadays but there's just something holding it back for me. I can't tell what it is though. 

Don't get me wrong I loved the experience and it had a beautifully dark and intimidating atmosphere and the voice acting was tops. Just something felt "off" that I can't quite explain.

Anyway, please make more games in the future! This was great! 

Viewing most recent comments 1 to 40 of 71 · Next page · Last page